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Super Street Fighter II Turbo HD Remix is a two dimensional fighting video game released on the PlayStation Store and Xbox Live Arcade download services. It is a remake of Super Street Fighter II Turbo featuring the original game and a "remixed" version featuring high definition graphics drawn by UDON Entertainment, arranged music by OverClocked ReMix, and rebalanced gameplay. The game has been designed by Backbone Entertainment's David Sirlin to be the sixth definitive version of Street Fighter II.
The game was included as a bonus in the Limited Edition Resident Evil 5 Xbox 360 Elite bundle.
Super Street Fighter II Turbo HD Remix features the same roster of characters as Super Street Fighter II Turbo, and two gameplay modes: classic and remix (rebalanced).
Other features include:
- Classic/Remix (Rebalanced) Arcade mode
- Online and offline multiplayer
- A training mode
- Hit box display
- Both remixed and classic music
- Voice chat
- A 'Quarter Match' mode which allows players to spectate and jump into online matches simulating the arcade environment
- 8 player tournament mode
- Worldwide rankings and leaderboards arranged by character and country
- In-depth statistics tracking
- A display mode that fits the game into a 16:9 aspect ratio without impacting gameplay
The sprites and backgrounds in the original Super Street Fighter II Turbo are replaced by high-resolution artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of high definition displays (but the game can be changed to the original sprites as an option). Remixed music has also been developed, handled by video game music website OverClocked ReMix.
Designer David Sirlin states that HD Remix is a heavily modified port of Super Street Fighter II X for Matching Service, a Dreamcast version of Super Turbo released only in Japan that featured an online versus mode.
David Sirlin, producer of Backbone's Capcom Classics Collection Volume 1, suggested a number of projects to Capcom during the compilation's development, including redrawn versions of Super Puzzle Fighter II Turbo and Street Fighter II. While it is unknown whether these suggestions influenced Capcom to develop both games, Sirlin took the helm of development when both were approved. In an interview with TeamXbox, Capcom’s senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition Street Fighter game, an "overwhelming request". Acting as design director, David Sirlin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features.
The artists of the video game music tribute website OverClocked ReMix were chosen to handle the remixed soundtrack for HD Remix after producer Rey Jimenez heard the organization's 2006 Super Street Fighter II Turbo tribute album Blood on the Asphalt. OC ReMix founder David "djpretzel" Lloyd directed the soundtrack and served as the organization's contact with Capcom "to ensure that working with a large fan community was as close as possible for Capcom to working with a single composer." Along with several new arrangements, edited versions of Blood on the Asphalt tracks and OC ReMixes comprise the soundtrack. OC ReMix's musicians arranged the music based on knowledge of the original Super Street Fighter II Turbo, not requiring access to visuals or gameplay. Christian Svensson described the soundtrack as "impactful" after guests he demoed the game with praised the remixed music before the high definition artwork. In addition to the remixed soundtrack, the original arcade soundtrack is also available.
An open beta version of the game, with Ken and Ryu as playable characters and a single environment available to fight in, was released on June 25, 2008 and was set to run for eight weeks. After finding and fixing issues in the beta, a patch was released and the beta was extended to September 5, 2008. Players wishing to participate had to purchase the Xbox Live Arcade version of Wolf of the Battlefield: Commando 3. The purpose of the beta was to test the network code behind online play.
The performance of Street Fighter II Hyper Fighting online was "sometimes-sluggish" according to GameSpot's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again.
- List of moves in Super Street Fighter II Turbo HD Remix
- Blood on the Asphalt
- Super Street Fighter II Turbo