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Super Street Fighter IV

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Super Street Fighter IV
Super street iv logo
Developer(s) Capcom
Publisher(s) Capcom
Platform(s) Arcade, Xbox 360, PlayStation 3, Nintendo 3DS, PC
Release date JP April 28, 2010
NA April 27, 2010
EU April 30, 2010
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Input methods 8-way joystick, 8 buttons

Super Street Fighter IV is a 2.5-dimensional fighting game, and is an update of Street Fighter IV. It features additional characters and character tweaks based on community feedback. It also features an improved online mode. It was released as a standalone game for the Xbox 360 and PlayStation 3 on April 27, 2010. The game was also released in arcades exclusively in Japan,[1] before being released as additional DLC content. Super Street Fighter IV: 3D Edition was also released for the 3DS as a launch title.

DevelopmentEdit

In September 2009, Capcom began hinting at an update of Street Fighter IV. Leading up to its official announcement, teasers and leaked images pointed to a Super Street Fighter IV, featuring T. Hawk and Dee Jay, the two fighters from Super Street Fighter II who were not included in Street Fighter IV, and were long expected to be added to Street Fighter IV as downloadable content.

On September 28, 2009, Capcom officially announced the game, revealing it to be a standalone title. According to developer Yoshinori Ono, this is because the changes, which comprises ten additional characters, improved character tweaks based on community feedback, and an improved online mode, were too extensive to release as DLC. As a compromise, the game was released at a lower price point, with two extra colors for fans who already owned Street Fighter IV.[2] It was released for $40, cheaper than the usual $60 or more for most Xbox/PS3 games.

Playable charactersEdit

SSFIVAC-Select

The character select screen

Vlcsnap-2010-04-10-01h36m10s218

All 10 new fighters in SSFIV.

Returning charactersEdit

Character Japanese voice actor English voice actor
Abel Kenji Takahashi Jason Liebrecht
Akuma Taketora Dave Mallow
Balrog Satoshi Tsuruoka Bob Carter
Blanka Yūji Ueda Taliesin Jaffe
C. Viper Mie Sonozaki Michelle Ruff
Cammy Miyuki Sawashiro Caitlin Glass
Chun-Li Fumiko Orikasa Laura Bailey
Dan Toshiyuki Kusuda Ted Sroka
Dhalsim Daisuke Egawa Christopher Bevins
E. Honda Yoshikazu Nagano Joe DiMucci
El Fuerte Daisuke Ono J. B. Blanc
Fei Long Yuuichi Nakamura Matthew Mercer
Gen Youhei Tadano Michael Sorich
Gouken Tōru Ōkawa Rod Clarke
Guile Hiroki Yasumoto Travis Willingham
Ken Yūji Kishi Reuben Langdon
M. Bison Norio Wakamoto Gerald C. Rivers
Rose Akeno Watanabe Gina Grad
Rufus Wataru Hatano Christopher Corey Smith
Ryu Hiroki Takahashi Kyle Hebert
Sagat Daisuke Endou Isaac C. Singleton Jr.
Sakura Misato Fukuen Brittney Harvey
Seth Akio Ohtsuka Michael McConnohie
Vega Junichi Suwabe Doug Erholtz
Zangief Kenta Miyake Anthony Landor

New charactersEdit

Character Japanese voice actor English voice actor
Adon Atsushi Imaruoka Taliesin Jaffe
Cody Daisuke Kishio Michael T. Coleman
Dee Jay Kenji Hamada Chris Cain
Dudley Naomi Kusumi Stuart McLean
Guy Tsuguo Mogami Jason Miller
Hakan Shintaro Ohata Lance J. Holt
Ibuki Ayumi Fujimura Kat Steel
Juri Eri Kitamura Jessica Straus
Makoto Makoto Tsumura Jessica D. Stone
T. Hawk Toru Nara David Vincent

Arcade Edition new charactersEdit

Character Japanese voice actor English voice actor
Evil Ryu Hiroki Takahashi Kyle Hebert
Oni Taketora Dave Mallow
Yang Masakazu Suzuki Johnny Yong Bosch
Yun Kentaro Ito Todd Haberkorn

StagesEdit

New stages have been added to the game:

Gameplay FeaturesEdit

Super Street Fighter IV is rebalanced, with many top-tier characters having their abilities slightly "nerfed" and low-tier characters receiving upgrades [5] . Several new game modes have been introduced:

  • Team Battle Mode, where 1-4 players can take on another 1-4 online. The first players on each team face off, and the winner faces the next player on the opposing team, until all players from a team have been eliminated.
  • Endless Battle Mode, where players queue to challenge the current "King of the Hill", with losers being sent to the back of the queue, resembling the "I Got Next" system that operates in the typical local arcade. Players who are not currently playing can comment on the match in progress.
  • The Replay Channel, which differs from the old Replay Mode, allowing anyone to save up to 150 replays and share them with friends online, as well as upload them to the leaderboard if their Battle Points (BP) are high enough. Players can then watch replays of matches from around the world, even being able to see the inputs as the players pressed them. Replays saved to the hard drive can also be viewed in slow motion. Replays are categorized according to the characters fighting, the categories being "Originals", "Alpha", "Turbo and III", "Newcomers" and "Boss".
  • Bonus Stages in Single-Player Arcade Mode, where the player races against the clock to destroy a car, or attempts to destroy falling barrels. The player can choose to skip these by turning them off in options; they can also challenge them outside of Arcade Mode.
  • Reworked Tournament Mode similar to that in the original SF4, which was released as downloadable content. The mode supports upcoming "Capcom Cup" tournament events.[6]

Every character are now able to select between two Ultra Combos. All 25 original characters are able to choose from three outfits: their default, their old DLC costumes, and a brand-new DLC outfit released later on. New characters have a default costume and one DLC outfit. 6 of the original 25 fighters (C. Viper, Cammy, Chun-Li, Guile, Ryu & Seth) all have second rivals, in addition to their first rival. The player is able to select which rival they wish to face by whether or not they press all three kick buttons when the "Now! Fight your rival!" message appears. The other characters have only one rival. The new 10 characters also only have one rival.

StoryEdit

The events of the game appear to take place at the same time as those of the original Street Fighter IV. When combined, both games give the full story of the International Fighting Tournament held by Seth and S.I.N..

Other versionsEdit

Arcade EditionEdit

SSF4AE Wallpaper

The entire SSFIV: AE roster

An arcade version of the game was also released in Japan on December 16. New features include the addition of two new characters (Yun and Yang) as well as many gameplay rebalances. Additionally, the Arcade Edition includes two secret bosses (Evil Ryu and Oni) later added as playable characters. It was released worldwide on the PS3 and Xbox 360 on June 7, 2011 as DLC and as a stand-alone disc June 24, 2011 for Europe, June 28, 2011 for North America, and June 30, 2011 for Japan. SSFIV: AE was released for PC on July 5, 2011.

The game features all 39 characters already unlocked, and eight alternate costumes for the four new characters (two different costumes each for the four new characters), with different colors. The game feature an updated replay channel which feature Replay Follower, My Channel Advanced, and Elite Channel.

Seth Killian (Capcom's former senior manager) stated once that SSFIV: AE would be the last iteration of Street Fighter IV. Despite this, a new iteration, Ultra Street Fighter IV, was announced.

Version 2012Edit

Article: Super Street Fighter IV/Arcade Edition 'Version 2012' Patch

A free patch was released in December 2011 which changed various attack properties and character hitboxes, etc. Although no new characters, stages, or features were added, the changes were significant enough that Capcom dubbed the altered game "Version 2012".

Released on December 13, 2011, the patch aimed to balance the roster again. While most characters have been tweaked, buffed or nerfed a little; Gouken, Yun, Yang, Evil Ryu, Fei Long and Hakan have been completely overhauled. The patch's version of Dan has been claimed to be the strongest version yet in a Street Fighter title.[citation needed] The patch is free to download and completely overwrite the data of the previous Arcade Edition.

3D EditionEdit

A 3D version was also released for the Nintendo 3DS handheld. Features include true 3D graphics, online play, anonymous local wireless play, and a "Chance Encounter" feature whereby battles take place between figures the player have collected and figures that another person with Super Street Fighter IV game data on their 3DS has collected will automatically "fight" as they pass each other by, even if they aren't playing their 3DS, and even if they don't have the game card inserted. This feature is implemented by using StreetPass, and the player earn points to buy new figures by winning matches in the game.[7] Graphical changes include the ability to play the game from an altered camera angle, and static backgrounds. The touch screen can also be used for easy mapping of various attacks to one of four touchscreen buttons. The game features both expert and beginner input systems; in the beginner system (lite mode), the touchscreen can be used for combos, in the expert system (pro mode), the buttons on the touchscreen can only be used for button combinations.

Ultra versionEdit

      Main article: Ultra Street Fighter IV

Ultra Street Fighter IV is the updated version of Arcade Edition. New features will include the addition of five new characters (Elena, Hugo, Poison, Rolento and Decapre) and six "new" stages, all of which are from Street Fighter X Tekken.

New DLCEdit

Tournament ModeEdit

On June 15th 2010, Capcom released new DLC for the game, including character balancing,[8] tweaks to gameplay, and a further improved tournament mode.

The following gameplay aspects were fixed:

  • Fei Long's infinite combo loop against Juri was removed.
  • Unblockable Ultras were fixed. This is where you throw a fireball and the Ultra flash made it so your opponent could not block.
  • Guy can no longer be able to be thrown while he's crouching and in hit stun animation. A bug made it possible to combo throw moves while he was in this state.
  • Ibuki's invincibility window on wake up — under certain circumstances — was too long.
  • The 2nd hit of Ibuki's Spinning Kicks missing Chun-Li was fixed.
  • Counter hit damage on M. Bison's Ultra 2 was too low.
  • Sagat's Angry Charge was not working properly in some instances (EX-Tiger Uppercut doesn't get damage upgrade in some cases).

Alt. Costume series 3Edit

On July 24, 2010, Capcom announced the release of an additional, third series of alternate costumes for fall 2010.,[6] released on October 26.[9]

TriviaEdit

  • The demo version was released exclusively for the PS3.

Gallery Edit

VideosEdit

Home Console VersionsEdit

Super Street Fighter 4 All Stars Trailer Teaser HD03:56

Super Street Fighter 4 All Stars Trailer Teaser HD

Trailer introducing 10 new characters

Super Street Fighter IV - Intro03:12

Super Street Fighter IV - Intro

Opening cutscene for home concole versions

Arcade EditionEdit

Super Street Fighter 4 Arcade Edition Trailer Featuring Yun and Yang Tougeki 201002:30

Super Street Fighter 4 Arcade Edition Trailer Featuring Yun and Yang Tougeki 2010

Trailer introducing Yun and Yang

NEW Super Street Fighter 4 Arcade Edition Trailer feat02:45

NEW Super Street Fighter 4 Arcade Edition Trailer feat. Oni Akuma & Evil Ryu

Video confirming Evil Ryu and Oni

3D EditionEdit

Super Street Fighter 4 3D - Trailer HD02:25

Super Street Fighter 4 3D - Trailer HD

Trailer for the 3D Edition

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See alsoEdit

ReferencesEdit

http://www.eventhubs.com/news/2011/apr/12/details-cover-and-images-super-street-fighter-4-arcade-edition/
  1. http://gameinformer.com/b/news/archive/2010/04/05/super-street-fighter-iv-coming-to-arcades-but-not-yours.aspx
  2. http://kotaku.com/5369773/
  3. http://ie.xbox360.ign.com/dor/objects/35904/super-street-fighter-iv/images/super-street-fighter-iv-20091123000702450.html?page=mediaFull
  4. http://iplaywinner.com/news/2009/11/19/super-street-fighter-4-new-india-stage-revealed.html
  5. http://www.capcom-unity.com/jgonzo/blog/2010/02/09/super_street_fighter_iv_developer_blog:_buff_not_nerf
  6. 6.0 6.1 http://www.1up.com/do/newsStory?cId=3180511
  7. http://www.youtube.com/watch?v=MCPWA7Yi39Q
  8. http://gameinformer.com/b/news/archive/2010/05/21/ssfiv-balancing.aspx
  9. http://gameinformer.com/b/news/archive/2010/09/23/new-costumes-announced-for-super-street-fighter-iv.aspx

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