Super Street Fighter IV
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| Super Street Fighter IV | |
|---|---|
| Developer(s) | Capcom |
| Publisher(s) | Capcom |
| Platform(s) | Arcade, Xbox 360, PlayStation 3, Nintendo 3DS, PC |
| Release date | JP April 28, 2010 NA April 27, 2010 EU April 30, 2010 |
| Genre(s) | Fighting |
| Mode(s) | Single-player, multiplayer |
| Input methods | 8-way joystick, 8 buttons |
Super Street Fighter IV is a 2.5-dimensional fighting game, and is an update of Street Fighter IV. It features additional characters and character tweaks based on community feedback. It also features an improved online mode. It was released as a standalone game for the Xbox 360 and PlayStation 3 on April 27th, 2010. The game was also released in arcades exclusively in Japan[1], before being released as additional DLC content. Super Street Fighter IV: 3D Edition was also released for the 3DS as a launch title.
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Development
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In September 2009, Capcom began hinting at an update of Street Fighter IV. Leading up to its official announcement, teasers and leaked images pointed to a Super Street Fighter IV, featuring T. Hawk and Dee Jay, the two fighters from Super Street Fighter II who were not included in Street Fighter IV, and were long expected to be added to Street Fighter IV as downloadable content.
On September 28, 2009, Capcom officially announced the game, revealing it to be a standalone title. According to developer Yoshinori Ono, this is because the changes, which comprises of ten additional characters, improved character tweaks based on community feedback, and an improved online mode, were too extensive to release as DLC. As a compromise, the game was released at a lower price point, with two extra colors for fans who already owned Street Fighter IV.[2] It was released for $40, cheaper than the usual $60 or more for most Xbox/PS3 games.
Playable Characters
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Added by HavocReaper48
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- Guy (returning)
- Cody Travers (returning)
- Hakan (new)
- Dudley (returning)
- Thunder Hawk
- Makoto (returning)
- Ibuki (returning)
- Adon (returning)
- Dee Jay (returning)
- Ryu
- Ken Masters
- Edmond Honda
- Seth
- Gouken
- Akuma
- Gen
- Dan Hibiki
- Sakura Kasugano
- Oni (new, Arcade Edition only)
- Yun Lee (returning, Arcade Edition only)
- Chun-Li
- Dhalsim
- Abel
- Crimson Viper
- M. Bison
- Sagat
- Cammy White
- Yang Lee (returning, Arcade Edition only)
- Evil Ryu (returning, Arcade Edition only)
- Guile
- Blanka
- Zangief
- Rufus
- El Fuerte
- Vega
- Balrog
- Fei Long
- Rose
Stages
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New stages have been added to the game:
- North America: Skyscraper Under Construction - A construction site set in Metro City from Final Fight, featuring cameos from Hugo of Street Fighter III fame and Mike Haggar in the form of a large statue that appears in the background[3].
- South Asia: Exciting Street Scene - A village in India[4].
- Africa: Solar Eclipse - An African Savannah, located close to the Shadaloo airfield, during an eclipse.
- East Asia: Festival at the Old Temple - A street in South Korea.
- Unknown: Crumbling Laboratory - The destroyed S.I.N. laboratory.
Gameplay Features
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Super Street Fighter IV is rebalanced, with many top-tier characters having their abilities slightly "nerfed" and low-tier characters receiving upgrades [5] . Several new game modes have been introduced:
- Team Battle Mode, where 1-4 players can take on another 1-4 online. The first players on each team face off, and the winner faces the next player on the opposing team, until all players from a team have been eliminated.
- Endless Battle Mode, where players queue to challenge the current "King of the Hill", with losers being sent to the back of the queue, resembling the "I Got Next" system that operates in the typical local arcade. Players who are not currently playing can comment on the match in progress.
- The Replay Channel, which differs from the old Replay Mode, allowing anyone to save up to 150 replays and share them with friends online, as well as upload them to the leaderboard if their Battle Points (BP) are high enough. Players can then watch replays of matches from around the world, even being able to see the inputs as the players pressed them. Replays saved to the hard drive can also be viewed in slow motion. Replays are categorized according to the characters fighting, the categories being "Originals", "Alpha", "Turbo and III", "Newcomers" and "Boss".
- Bonus Stages in Single-Player Arcade Mode, where the player races against the clock to destroy a car, or attempts to destroy falling barrels. The player can choose to skip these by turning them off in options; they can also challenge them outside of Arcade Mode.
- Reworked Tournament Mode similar to that in the original SF4, which was released as downloadable content. The mode supports upcoming "Capcom Cup" tournament events.[6]
Every character are now able to select between two Ultra Combos. All 25 original characters are able to choose from three outfits: their default, their old DLC costumes, and a brand-new DLC outfit (to be released). New characters have a default costume and one DLC outfit. 6 of the original 25 fighters (C. Viper, Cammy, Chun-Li, Guile, Ryu & Seth) all have second rivals, in addition to their first rival. The player is able to select which rival they wish to face by whether or not they press all three kick buttons when the "Now! Fight your rival!" message appears. The other characters have only one rival, even though they were supposed to due to having a ultra combo video to include their second rival. The new 10 characters also only have one rival.
Story
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The events of the game appear to take place at the same time as those of the original Street Fighter IV. When combined, both games give the full story of the International Fighting Tournament held by Seth and S.I.N..
Other Versions
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Arcade Edition
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A
Added by Devang.home473D Edition
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A 3D version is also released for the Nintendo 3DS handheld. Features include true 3D graphics, online play, anonymous local wireless play, and a "Chance Encounter" feature whereby battles take place between figures you have collected and figures that another person with Super Street Fighter IV game data on their 3DS has collected will automatically "fight" as you pass each other by, even if you aren't playing your 3DS, and even if you don't have the game card inserted. This feature is implemented by using StreetPass, and you earn points to buy new figures by winning matches in the game.[7] Graphical changes include the ability to play the game from an altered camera angle, and static backgrounds. The touch screen is also be used for easy use of any attack the player chooses to map to one of four touchscreen buttons. The game features both expert and beginner input systems; in the beginner system (lite mode), the touchscreen can be used for combos, in the expert system (pro mode), the buttons on the touchscreen can only be used for button combinations.
New DLC
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Tournament Mode
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On June 15th 2010, Capcom released new DLC for the game, including character balancing[8], tweaks to gameplay, and a further improved tournament mode.
The following gameplay aspects were fixed:
- Fei Long's infinite combo loop against Juri was removed.
- Unblockable Ultras were fixed. This is where you throw a fireball and the Ultra flash made it so your opponent could not block.
- Guy can no longer be able to be thrown while he's crouching and in hit stun animation. A bug made it possible to combo throw moves while he was in this state.
- Ibuki's invincibility window on wake up -- under certain circumstances -- was too long.
- The 2nd hit of Ibuki's Spinning Kicks missing Chun-Li was fixed.
- Counter hit damage on M. Bison's Ultra 2 was too low.
- Sagat's Angry Charge was not working properly in some instances (EX-Tiger Uppercut doesn't get damage upgrade in some cases).
Alt. Costume series 3
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On July 24th 2010, Capcom announced the upcoming release of an additional, third series of alternate costumes coming fall 2010.[9], confirmed for October 26th[10]
Super Street Fighter IV: Arcade Edition 'Version 2012' Patch
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Released on December 13th 2011, the patch aims to balance the roster again. While most characters have been tweaked, buffed or nerfed a little; Gouken, Yun, Yang, Evil Ryu, Fei Long and Hakan have been completely overhauled. The patch's version of Dan has been claimed to be the strongest version yet in a Street Fighter title.[citation needed] The patch will be free to download and will completely overwrite the data of the previous Arcade Edition.
Trivia
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- The demo version was only released for the PS3.
- With 39 characters, Super Street Fighter 4: Arcade Edition has the second largest roster in Street Fighter history, with Street Fighter Alpha 3 Max at first with 40 characters.
- The color number 6 of Ryu is based on his costume in Street Fighter Alpha and his color number 10 is based on Evil Ryu version.
- The color number 7 of Akuma is based on the appearance of Shin Akuma in the Street Fighter IV and Alpha series.
- Ken's 10th alternate colour is based on Violent Ken.
Gallery
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Videos
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Home Console Versions
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Added by TheDarkPrinceReturns!
Added by JMarsella9Arcade Edition
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See Also
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List of moves in Super Street Fighter IV A-G
List of moves in Super Street Fighter IV H-Z
References
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http://www.eventhubs.com/news/2011/apr/12/details-cover-and-images-super-street-fighter-4-arcade-edition/- ↑ http://gameinformer.com/b/news/archive/2010/04/05/super-street-fighter-iv-coming-to-arcades-but-not-yours.aspx
- ↑ http://kotaku.com/5369773/
- ↑ http://ie.xbox360.ign.com/dor/objects/35904/super-street-fighter-iv/images/super-street-fighter-iv-20091123000702450.html?page=mediaFull
- ↑ http://iplaywinner.com/news/2009/11/19/super-street-fighter-4-new-india-stage-revealed.html
- ↑ http://www.capcom-unity.com/jgonzo/blog/2010/02/09/super_street_fighter_iv_developer_blog:_buff_not_nerf
- ↑ http://www.1up.com/do/newsStory?cId=3180511
- ↑ http://www.youtube.com/watch?v=MCPWA7Yi39Q
- ↑ http://gameinformer.com/b/news/archive/2010/05/21/ssfiv-balancing.aspx
- ↑ http://www.1up.com/do/newsStory?cId=3180511
- ↑ http://gameinformer.com/b/news/archive/2010/09/23/new-costumes-announced-for-super-street-fighter-iv.aspx