|All appearances||+ (High) or (Low)|
DescriptionEditExecuted by performing a quarter-circle forward motion and pressing either punch or kick, Sagat gathers ki in his hands and propels his fists together forwards in order to fire a vertical crescent-shaped energy projectile (in the SFIV series, flame effects are added to the projectile). The speed of the projectile is determined by the strength of the button pressed.
This move has 2 versions: the "high" version has been a part of Sagat's arsenal since the original Street Fighter, while the "low" version was developed by Sagat after the events of that game, in order to remedy the move's height-based weakness.
- The "High Tiger Shot" (タイガーショット Taigaa Shotto?), which - as its name implies - hits up high. It is executed exactly the same way as Ryu's Hadoken, though the move is easily ducked under due to Sagat's height.
- The "Low Tiger Shot" (グランドタイガーショット Gurando Taigaa Shotto?, Ground Tiger Shot) is a version that hits crouching opponents, but can be jumped over very easily. Some games cause this version to hit low but other games allow the opponent to block it while standing. It is also executed similarly to the Hadoken, but with the kick button used instead.
In past games, Sagat simply yelled out "Tiger" when firing a shot, while in the EX and SFIV games, he yells out the whole name of the move: "Tiger Shot".
The move is quite spammable and very annoying to foes who lack any projectile-type techniques, part of the reason why Sagat is considered high-tier. The move can be followed with Tiger Uppercut or another Tiger Shot, which greatly adds to Sagat's ground defensive abilities. In the Street Fighter IV series, the low version can be cancelled into Tiger Genocide when used at close range, which is a trait that it shares with the Tiger Knee.
Its main usage in the games is for zoning, and for pushing the opponent back into the corner. It can also be used as a very far punish when Sagat is not close enough, and the opponent whiffs a move that has slow recovery. It can also be used to combat and match other projectile users.
In some games, the High Tiger Shot has limited use as an anti-air. Further, the Tiger Shot can be used at high level play at the start of a round to see and analyze how your opponent reacts to them (not necessarily to damage them), from which you can work out their play style (i.e. whether they play offensive/rush-down or defensive/turtle). The fact that the Low Tiger Shot hits low in certain games gives Sagat a powerful form of zoning and slight-mixup packed into one.
Unfortunately, not only does the general weakness of being able to duck under the high version and jumping over the low version apply, but the fact is that Sagat tends to have some form of notable recovery lag like with most projectile users (especially those that use circle motions for their inputs as opposed to the charge motion-types being free of recovery lag). Because of the fact it can be easy to know how to dodge both variations, Sagat can have a Tiger Shot dodged and easily get hit afterwards during recovery, and thus in many cases, he can easily be put in a counter hit state because of this. This would often lead to dangerous situations if Sagat can't be mindful about his zoning and respect his opponent's offense (otherwise, a missed Tiger Shot can equal a free counter hit for a quick opponent).
In the most recent games, the EX Low Tiger Shot can be used to juggle a falling opponent if timed correctly. Not to mention, his recovery is also someway less laggy, only it can still be quite punished.
- Keeping with Sagat's tiger motif, the way he puts his two fists forward may be akin to a tiger's two paws reaching out.
- Several games have changed the color of the projectile many times, with the original colors being blue-to-orange, up to pure orange-flame colors.