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Training Mode is a feature first introduced in the home versions of the Street Fighter Alpha series, and appeared in most Street Fighter games after. This mode is also common in most other fighting games.
Training mode is simply an opportunity to practice combos on a CPU foe that is not kept as a record anywhere. Players can practice and figure out combos, Super Combos, special attacks, etc., without the worry of a time limit or counterattack. CPUs can be set to either STAND (motionless), CROUCH (ducks down), and JUMP (jumps repeatedly). When a foe is hit, they will try to auto-block any other attack the player tries to do when they are out of hitstun. This is good to practice truly inescapable combos, and the timer is unlimited (outside of recording mode).
The stage it is om varies per appearance. In the original Alpha, where it first debuted, the stage was the "home stage" of player one. In SFA2, it was reversed, where the CPU character's stage was chosen. In the recent Street Fighter IV, it was a large white room.
- Based on SFA/SAF2
Players can fix:
- Change how CPU act, though cannot fully control them.
- Change the game speed to NORMAL, TURBO1, and TURBO2 (inaccessible normally) in the mode.
- Change how much of their Super Combo Gauge or other gauges start off with.
- Button configuration.
Players can change the mode:
- Normal Mode, where the foe has unlimited health
- Recording mode, where the CPU does have a regular functioning health bar (still blocks, though doesn't attack)
- Replay Mode, only accessible after Recording Mode. It allows the player to review their previous recording.
- Character Change, self explanatory.