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|Normal||or for 2 seconds and then release|
|Alternate||+ or for 2 seconds and then release|
Executed by holding down on all punch or kick buttons for at least two seconds - in some games, after charging back  - and releasing, Balrog turns his back to the opponent for a quick moment, then brings his arm back, charging, and thrusts forward quickly with a straight punch, complete with an accompanying "rush of wind" background sound effect. In some games, at the punch moment, Balrog shouts a number which equals to the "power level" of the move (a charge system based on the amount of seconds the player holds the buttons in order to power-up the attack).
While it is fairly slow and predictable, it does a great amount of damage depending on how long the punch/kick buttons are held down, with the damage capping at 60 seconds, at which point its damage exceeds that of most Ultra Combos. This move is best used against a foe that is dizzy.
In some games, such as Street Fighter II, Balrog can use this move twice by holding all three punch buttons and kick buttons, then letting go of each set in turn. In other games, such as Street Fighter Alpha 3 and the Street Fighter IV series, Balrog's back-turning animation allows him to completely dodge both physical and projectile attacks if timed correctly.