Wikia

Street Fighter Wiki

Ultra Street Fighter IV

Talk24
1,329pages on
this wiki
Ultra Street Fighter IV
USF4 Logo
Developer(s) Capcom
Publisher(s) Capcom
Platform(s) Arcade, Xbox 360, PlayStation 3, PC
Release date Arcade
JP April 18, 2014
Consoles
Digital
NA June 3, 2014 (PSN)
NA/EU June 4, 2014 (XBLA)
Retail
NA August 5, 2014
JP August 7, 2014
PC
August 8, 2014 (digital)
Genre(s) Fighting
Mode(s) Single-player, multiplayer
Input methods 8-way joystick, 8 buttons
Arcade system Taito Type X3

Ultra Street Fighter IV is a 2.5D fighting game, and is an update of Super Street Fighter IV: Arcade Edition and the 4th update to the Street Fighter IV series overall. It features five additional characters, stages and character tweaks based on community feedback. This title update also features brand new modes.[1]

Ultra Street Fighter IV was first released to Japanese arcades via the NESICA system. Those who already own Super Street Fighter IV or Super Street Fighter IV: Arcade Edition can buy the game as an add-on for $14.99. It will later be released as a standalone game for the Xbox 360, PlayStation 3 for $39.99, and for PC for $29.99.[2] The game/add-on was released in June 2014. [3]

DevelopmentEdit

Capcom has announced a pre-order bonus that includes an alternate costume for each of the new playable characters. These costumes have been designed by UDON, the same art studio that created/published the Street Fighter comics and drew the artwork for Super Street Fighter II Turbo: HD Remix.[4] Players who purchase the full retail/digital release of the update will receive all previous DLC costumes for free.[5]

New gameplay mechanics have been announced, Ultra Combo Double, Red Focus Attack and Delayed Standing.

  • Ultra Combo Double allows players to choose both of their character's Ultra Combos at the cost of doing less damage. This gives players more options in their tactics and play styles.
  • Red Focus Attack is a Focus Attack that absorbs multiple hits. By holding the usual Medium Punch and Medium Kick buttons, plus the Light Punch button, the player's character will flash red as they charge their Focus Attack. It is still subject to the same weaknesses as the former with Armor Breaking moves and throws.
  • Delayed Standing (similar to "Tactical Recovery" from Capcom vs. SNK 2) allows players to alter the timing of their character's wake-up, when they are getting back on their feet. By pressing any two buttons when the character is slammed down in a hard knockdown (similar in the fashion of performing a Quick Stand), the character will take a few extra frames to get back on their feet, disrupting the wake-up game of the attacking opponent.[6]

In addition to these mechanics, unblockable setups have been removed, as was heavily requested by fans of the series.[7]. This was achieved through the addition of delayed wake up. [8] .

In addition to new gameplay mechanics, there are new modes available for use: Elimination and Online Training. Elimination is an improved Team Battle mode for online play, bearing great resemblance to the three-on-three survival style from the King of Fighters series. Online Training makes its return from Street Fighter X Tekken, allowing for players to train together online.[9]

Various location tests, performed on arcade cabinets, were held in the following locations:[10][11]

  • Japan - November 22-25, 2013
    • Tokyo Taito Station, Shinjuku South Game World
    • Osaka Taito Station, Osaka City Nipponbashi
    • Nagoya Taito Station, Oosu
    • Fukuoka Taito Station, Fukuoka Tenjin
    • Sendai Taito Station, Sendai Chris Road
    • Sapporo Taito Station, Sapporo Tanuki Kouji
  • United States of America
    • Super Arcade - Walnut, CA - November 29-December 1, 2013
    • Northeast Championships 14 - Essington, PA - December 6-8, 2013
    • Capcom Cup - Burlingame, California - December 14, 2013
  • Singapore
    • Tough Cookie Gaming Cafe - Singapore - December 20-22, 2013

Players are able to upload their online matches directly to YouTube, much like in Street Fighter III: Third Strike Online Edition. Players have the option to choose any match from their battle log of online matches and upload in 480p quality directly to their own YouTube channels.[12]

Taking a page from Hyper Street Fighter II, players are able to choose which version of their character they would like to play. Under personal actions, the versions are labeled as SFIV (Street Fighter IV), SSFIV (Super Street Fighter IV), SSFIV AE (Super Street Fighter IV: Arcade Edition), SSFIV 2012 (Super Street Fighter IV: Arcade Edition: Version 2012), USFIV (Ultra Street Fighter IV) and the newly added "OMEGA" mode (DLC only).[13]

Ultra Street Fighter IV was released on Japanese NESICA systems on April 17. However, the fifth new character, Decapre, was not playable at first, as Capcom was still fine-tuning the character. She was added to the roster of the arcade version at a later date, via an update patch.[14]

As Ultra Street Fighter IV neared its digital and retail releases, two new features were revealed: save/reload states and Network Simulation. Save/reload states allow players to pause gameplay in training mode and replay it again with a press of a button. Pressing start will save a state and select/back will reload this state. This will allow players to perhaps find out what follow-ups after a hit confirm, practice juggles easier or to replay a certain scenario to find out what offensive/defensive options are available.

Network Simulation allows players to simulate laggy online environments offline. Players will be able to simulate from 1 frame up to 20 frames of lag. Useful for making sure combos will be successfully performed online. This is used as a means to test the waters before jumping online. Features that are seen in offline training mode will be nearly identical to those seen in the new online training mode. Both features make a return from previous Capcom fighting games, Street Fighter III: Third Strike Online Edition and Marvel vs. Capcom 3: Fate of Two Worlds respectively.[15][16]

In addition, Training Mode Fight Request and Offline Battle Log were also added. Training Mode Fight Request allows players to practice combos and warm themselves up in between online matches. A preferred option over sitting in lobbies and running through the Arcade Mode over and over again.

Offline Battle Log allows players to, upon enabling, automatically archive offline matches and allow for players to replay them as they would replay their online matches. Likewise, players are also able to use the previously announced 'Upload to YouTube' feature and upload their offline matches to YouTube just as it is possible with their online matches.[17]

Button configuration was brought to the character select screen via pressing the select/back button.[18] This greatly speeds up the process of preparing before a match. This is another feature to make a return from Street Fighter III: Third Strike Online Edition.

Playable charactersEdit

Returning charactersEdit

Character Japanese voice actor English voice actor
Abel Kenji Takahashi Jason Liebrecht
Adon Atsushi Imaruoka Taliesin Jaffe
Akuma (Gouki) Taketora Dave Mallow
Balrog (Boxer) Satoshi Tsuruoka Bob Carter
Blanka Yūji Ueda Taliesin Jaffe
Crimson Viper Mie Sonozaki Michelle Ruff
Cammy White Miyuki Sawashiro Caitlin Glass
Chun-Li Fumiko Orikasa Laura Bailey
Cody Travers Daisuke Kishio Michael T. Coleman
Dan Hibiki Toshiyuki Kusuda Ted Sroka
Dee Jay Kenji Hamada Chris Cain
Dhalsim Daisuke Egawa Christopher Bevins
Dudley Naomi Kusumi Stuart McLean
Edmond Honda Yoshikazu Nagano Joe DiMucci
El Fuerte Daisuke Ono J. B. Blanc
Evil Ryu Hiroki Takahashi Kyle Hebert
Fei Long Yuuichi Nakamura Matthew Mercer
Gen Youhei Tadano Michael Sorich
Gouken Tōru Ōkawa Rod Clarke
Guile Hiroki Yasumoto Travis Willingham
Guy Tsuguo Mogami Jason Miller
Hakan Shintaro Ohata Lance J. Holt
Ibuki Ayumi Fujimura Kat Steel
Juri Han Eri Kitamura Jessica Straus
Ken Masters Yūji Kishi Reuben Langdon
Master Bison (Dictator) Norio Wakamoto Gerald C. Rivers
Makoto Makoto Tsumura Jessica D. Stone
Kuruoshiki Oni Taketora Dave Mallow
Rose Akeno Watanabe Gina Grad
Rufus Wataru Hatano Christopher Corey Smith
Ryu Hiroki Takahashi Kyle Hebert
Sagat Daisuke Endou Isaac C. Singleton Jr.
Sakura Kasugano Misato Fukuen Brittney Harvey
Seth Akio Ohtsuka Michael McConnohie
Thunder Hawk Tōru Nara David Vincent
Vega (Claw) Junichi Suwabe Doug Erholtz
Yang Lee Masakazu Suzuki Johnny Yong Bosch
Yun Lee Kentaro Ito Todd Haberkorn
Zangief Kenta Miyake Anthony Landor

New charactersEdit

Character Japanese voice actor English voice actor
Decapre Miyuki Sawashiro Caitlin Glass
Elena Saki Fujita Karen Dyer
Hugo Andore Wataru Takagi Patrick Seitz
Poison Atsuko Tanaka Karen Strassman
Rolento F. Schugerg Jin Yamanoi Dameon Clarke

StagesEdit

The update adds six new stages, all of which come from Street Fighter X Tekken. The stages are:[19]

Downloadable ContentEdit

Preorders of the game included the "2014 Challengers Costume Pack", new costumes designed by UDON for Decapre, Elena, Hugo, Poison and Rolento.

A new set of Summer Vacation costumes will be released on August 12th, 2014:

  • Shoryuken Vacation Pack: Dan, Ken, Akuma, Gouken, Ryu
  • Femme Fatale Vacation Pack: C. Viper, Cammy, Sakura, Rose, Chun-Li
  • Shadaloo Vacation Pack: Sagat, Seth, Balrog, Vega, M. Bison
  • Challengers 1 Vacation Pack: Guy, Dudley, Dee Jay, Hakan, Makoto
  • Challengers 2 Vacation Pack: T. Hawk, Adon, Ibuki, Cody, Juri
  • Classic Vacation Pack: Guile, Dhalsim, Fei Long, Blanka, Gen
  • Brawler Vacation Pack: Abel, Zangief, El Fuerte, Rufus, E. Honda
  • Arcade Challengers Vacation Pack: Oni, Yang, Yun, Evil Ryu
  • 2014 Challengers Vacation Pack: Elena, Decapre, Hugo, Poison, Rolento

GalleryEdit

TrailersEdit

See also: Ultra Street Fighter IV/Trailers

ReferencesEdit

  1. http://www.eventhubs.com/news/2013/jul/14/ultra-street-fighter-4-name-new-version/
  2. http://www.eventhubs.com/news/2013/jul/13/capcom-announces-five-new-characters-and-six-new-stages-dlc-super-street-fighter-4-ae-2012/
  3. http://www.streetfighter.com/us/usfiv
  4. http://www.eventhubs.com/news/2013/jul/13/capcom-announces-five-new-characters-and-six-new-stages-dlc-super-street-fighter-4-ae-2012/
  5. http://www.eventhubs.com/news/2013/jul/22/direct-video-version-japanese-ultra-street-fighter-4-trailer-features-new-announcer/
  6. http://www.eventhubs.com/news/2013/nov/15/ultra-street-fighter-4-delayed-wakeup-mechanic-confirmed-japanese-location-tests-announced/
  7. http://www.capcom-unity.com/combofiend/blog/2013/10/24/new-battle-systems-in-ultra-sfiv
  8. http://www.eurogamer.net/articles/2014-03-18-how-the-combofiend-went-from-fighting-players-to-rebalancing-street-fighter-4
  9. http://www.youtube.com/watch?v=wdEH4Jy0TWY
  10. http://www.eventhubs.com/news/2013/nov/15/ultra-street-fighter-4-delayed-wakeup-mechanic-confirmed-japanese-location-tests-announced/
  11. http://www.eventhubs.com/news/2013/nov/23/upcoming-us-location-tests-ultra-street-fighter-4-will-be-same-build-japanese-arcade-location-tests/
  12. http://www.capcom-unity.com/dawgtanian/blog/2014/01/24/ultra-street-fighter-iv-upload-online-matches-directly-to-youtube
  13. http://www.capcom-unity.com/combofiend/blog/2014/03/02/ultra-street-fighter-iv-edition-select
  14. http://www.eventhubs.com/news/2014/apr/05/ultra-street-fighter-4-goes-service-japanese-arcades-april-17/
  15. http://www.eventhubs.com/news/2014/apr/16/ultra-street-fighter-4-has-online-edition-select-savereload-state-and-network-simulation-hits-retailers-august-7-japan/
  16. http://www.eventhubs.com/news/2014/may/01/ultra-street-fighter-4s-new-training-mode-allows-you-simulate-online-play-20-frames-input-delay-savereload-system-detailed/
  17. http://www.capcom-unity.com/dawgtanian/blog/2014/05/02/ultra-street-fighter-iv-additional-features
  18. http://www.eventhubs.com/news/2014/may/04/death-button-checks-ultra-street-fighter-4-adds-button-config-option-character-select-screen/
  19. http://www.eventhubs.com/news/2013/jul/15/listing-stages-ultra-street-fighter-4-are-being-ported-over-street-fighter-x-tekken/

Around Wikia's network

Random Wiki