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The V-Trigger (Vトリガー V Torigaa?) is a mechanic introduced in Street Fighter V.

DescriptionEdit

V-Trigger

A full V-Gauge

Executed by pressing both heavy buttons, the V-Trigger varies depending on the character: some fighters gain access to a power-up for a limited amount of time, while others perform a single move that can turn the tide of battle. When activated, wisps of energy will flow around the character to signify that they have entered V-Trigger mode. Using a character's V-Trigger will deplete the V-Gauge.

V-Triggers Edit

Character V-Trigger
Abigail Max Power - Abigail's body turns red and allows his Heavy Punch normal moves to charge and gains 1-Hit Armor during a Charge. At full charge, his Heavy Punches breaks Guards and Crumples opponents.
Akuma Dohatsu Shoten - Akuma's specials gains new properties. His Gohadoken hits twice, he can fire two Zanku Hadoken, and his Goshoryuken ends with him driving his opponents into the ground. He also can only use Shun Goku Satsu while Dohatsu Shoten is active.
Alex Rage Shift - Alex gains the ability to use Sledge Hammer, a charging clothesline move. At full charge, it can break enemy's guard and position him behind them as they are crumpled. Alex can follow up with Heavy Hammer, Power Bomb, or Air Knee Smash.
Balrog Crazy Rush - Balrog can follow up after Dashing Straight and Dash Grand Blow with chaining Charging Buffalo and Bursting Buffalo up to three times.
Birdie Enjoy Time - Birdie eats a whole pepper, turning his skin red as he breathes fire. It increasing his damage by 20%, increases movement, and causes guard breaks when using specials. Bull Head and Bull Horn gains armor.
Cammy Delta Drive - Cammy gains increased speed and her next two Special Moves gain new properties. Her Spiral Arrow now hits multiple times and sends the opponent airborne. Cannon Spike gains increased hits. Cannon Strike also knocks the opponent airborne.
Chun-Li Renkiko - Chun-Li's normals gain new properties: Light normals gain additional damage, Medium normals deal one additional hit, Hard normals deal two additional hits.
Dhalsim Yoga Burner - Dhalsim breathes fire onto the ground, causing part of it to burn. If the opponent stands on it, they will take continuous damage while the flames are active.
Ed Psycho Cannon - Ed summons a slow, but large orb of Psycho Power that travels a short distance towards his opponent and deals damage if it hits.
F.A.N.G Dokunomu - F.A.N.G. releases his poison from his sleeves, causing opponents standing by him to take continuous poison damage.
Guile Solid Puncher - Guile surrounds his fists with Sonic Boom-like energy. After Guile performs Sonic Boom, he can follow up with up to seven mini Sonic Booms. His Critical Art becomes Sonic Tempest during the V-Trigger's duration.
Ibuki Rokushaku Horokudama - Ibuki throws a bomb that will either explode after 1 or 3 seconds depending on the input on the player. Ibuki can throw up to two bombs during the duration.
Juri Feng Shui Engine type α - Juri removes her eye patch, allowing her to chain normals in increasing intensity and Fuharenkyaku no longer requires charging while active. Each use of Fuharenkyaku depletes the V-Trigger timer.
Karin Kanzuki-Ryu Guren No Kata - Karin gains access to Guren Ken, giving her more moveset options due to the move. She can use Guren Ken special string up to two times during the duration.
Ken Heat Rush - Ken dashes a short distance forward and channels flames throughout his body, increasing the damage he deals and changing the trajectory of his Special Moves for greater combo potential. His Hadoken becomes Shakunetsu Hadoken and his Tatsumaki Senpukyaku gains a flaming effect alongside the damage increase.
Kolin Diamond Dust - Kolin kicks the ground, causing a line of icicles to erupt from the ground, inflicting a frost condition on her opponent. If her opponent is Stunned while inflicted with frost, they are instead Frozen, having the same properties of Stun, but the opponent will slowly take damage while Frozen.
Laura Spark Show - Laura charges her hands with electricity. All of Laura's throws now inflict more damage and stun. Linear Movement increases in speed and movement. Thunder Clap travels farther and faster.
M. Bison Psycho Power - M. Bison's dashes become phasing teleports, increasing his dash speed. He can also chain special moves into EX special moves without charging.
Menat Wisdom of Thoth - Menat summons six Soul Power orbs, which can be launched at the opponent, helping to extend combos.
Nash Sonic Move - Nash teleports above, away, or behind his opponent, leading to several mix-up options.
Necalli Torrent of Power - Necalli changes form, gaining a huge surge of negative energy and does not deactivate until the end of the round. Necali gains additional damage to his attacks but can no longer use his V-Reversal. His critical art also becomes Soul Offering.
R. Mika Nadeshiko - R. Mika calls upon her tag team partner Nadeshiko. Depending on the direction pressed during activation, Nadeshiko will appear either in front or behind the opponent with a drop kick which sends their opponent airborne or above with a body slam, adding an additional hit. Nadeshiko can be delayed if the V-Trigger buttons are held, rather than pressed.
Rashid Ysaar - Rashid kicks up a whirlwind that hits the opponent multiple times and will negate projectiles while active. Rashid gains increased movement speed if he walks through it and any dash specials gain speed and power if he goes through it.
Ryu Denjin Renki - Ryu charges his fist with Denjin energy. His Hadoken now has more damage, stun, and can be charged for more power. At full charge, it can break an opponent's guard. Ryu's Shoryuken also gains more damage and stun. His critical art becomes Denjin Hadoken during the V-Trigger's duration.
Urien Aegis Reflector - Urien creates a square energy barrier either in front or behind his opponent which deals damage if they make contact or reflect a projectile. Urien can call upon up to two barriers.
Vega Bloody Kiss - Vega throws out a rose which acts like a projectile. If it connects, he follows through with a dashing attack with his claw. He can throw it forward or diagonally into the air.
Zangief Cyclone Lariat - Zangief performs a diagonal Lariat. Zangief can pull enemies who are close to him into the Lariat. If the move fully connects and executes, he sends the opponent airborne for a follow up with Borscht Dynamite
Zeku Bushinryu Shingekiko - Zeku can chain normal moves in increasing intensity and gains new combo finishers.

GalleryEdit

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