The V-Trigger (Vトリガー V Torigaa?) is a mechanic introduced in Street Fighter V.



A full V-Gauge

Executed by pressing both heavy buttons, the V-Trigger varies depending on the character: some fighters gain access to a power-up for a limited amount of time, while others perform a single move that can turn the tide of battle. When activated, wisps of energy will flow around the character to signify that they have entered V-Trigger mode. Using a character's V-Trigger will deplete the V-Gauge.

In Street Fighter V: Arcade Edition all playable fighters gains a second V-Trigger. Their original ones are refered in-game as "V-Trigger I" while the second ones are "V-Trigger II".

V-Triggers Edit

Character V-Trigger
Abigail A Max Power - Abigail's body turns red and allows his Heavy Punch normal moves to charge and gains 1-Hit Armor during a Charge. At full charge, his heavy punches break guards and gain additional properties (for instance, standing HP crumples, and forward HP wall bounces).
B Hybrid Charge - Pressing HP+HK will result in Abigail performing a Metro Smash, a rushing headbutt charge. It has hyper armor, can be charged and will guard break if fully charged.
Akuma A Dohatsu Shoten - Akuma's specials gains new properties. His Gohadoken hits twice, he can fire two Zanku Hadoken, and his Goshoryuken ends with him driving his opponents into the ground. He also can only use Shun Goku Satsu while Dohatsu Shoten is active.
B Shiretsu Hasshi - Akuma gains the ability to cancel his special moves or standing heavy attacks into EX Special moves by using his V-Gauge, with no Super Gauge spent.
Alex A Rage Shift - Alex gains the ability to use Sledge Hammer, a charging clothesline move. At full charge, it can break enemy's guard and position him behind them as they are crumpled. Alex can follow up with Heavy Hammer, Power Bomb, or Air Knee Smash.
B Rage Boost - Alex gains the ability to use a Flying DDT move by pressing the V-Trigger buttons and can also use Choke Sleeper after Flash Chop.
Balrog A Crazy Rush - Balrog can follow up after Dash Straight and Dash Grand Blow with chaining Charging Buffalo and Bursting Buffalo up to four times. EX versions and also be changed up to 2 times.
B No Mercy - Balrog gains a command grab B3, in which he grabs the opponent, headbutts, performs two uppercuts, and smashes the opponent to the ground in that order.
Birdie A Enjoy Time - Birdie eats a whole pepper, turning his skin red as he breathes fire. It increasing his damage by 20%, increases movement, and causes guard breaks when using specials. Bull Head and Bull Horn gains armor.
B Birdie Time - Birdie drinks pepper sauce, breathing a fire with anti-air properties. He can also close the gap with a new chain move.
Cammy A Delta Drive - Cammy gains increased speed and her next two Special Moves gain new properties. Her Spiral Arrow now hits multiple times and sends the opponent airborne. Cannon Spike gains increased hits. Cannon Strike also knocks the opponent airborne.
B Delta Ambush - Players can use P for Delta Twist (grab), K for Reverse Edge; alfternate F+HP+HK for Delta Step dash.
Chun-Li A Renkiko - Chun-Li's normals gain new properties: Light normals gain additional damage, Medium normals deal one additional hit, Hard normals deal two additional hits.
B Kikosho - Chun-Li charges ki on her hands and create a huge sphere of Ki in front of her. Holding the buttons allows a additonal charge for more damage and can cause guard break.
Dhalsim A Yoga Burner - Dhalsim breathes fire onto the ground, causing part of it to burn. If the opponent stands on it, they will take continuous damage while the flames are active.
B Yoga Sansara - Dhalsim breathes a small multi-hit fireball which doesn't move, similar to Guile's V-Skill Sonic Blade. Hitting it with a Yoga Flame or Yoga Gale the first time will increase the fireball's size and will move it. Doing it again will change the trajectory.
Ed A Psycho Cannon - Ed summons a slow, but large orb of Psycho Power that travels a short distance towards his opponent and deals damage if it hits.
B Enhanced Snatcher -Players can use HP+HK for Ultra Snatcher and they also can alter directions for ground or anti-air version.
F.A.N.G A Dokunomu - F.A.N.G. releases his poison from his sleeves, causing opponents standing by him to take continuous poison damage.
B Koryo Dokuda - Nishikyu and Ryobenda are improved, players can also use Nikankyaku from Nishikyu.
Guile A Solid Puncher - Guile surrounds his fists with Sonic Boom-like energy. After Guile performs Sonic Boom, he can follow up with up to seven mini Sonic Booms. His Critical Art becomes Sonic Tempest during the V-Trigger's duration.
B Knife Edge - Guile surrounds his legs with Sonic Boom-like energy. After Guile performs Somersault Kick, it creates a stationary projectile where the move was performed, which can be used for juggle combos. His EX Somersault Kick turns into his Double Somersault Super Combo from Super Street Fighter II Turbo.
Ibuki A Rokushaku Horokudama - Ibuki throws a bomb that will either explode after 1 or 3 seconds depending on the input on the player. Ibuki can throw up to two bombs during the duration.
B Fuma Shuriken - Ibuki throws a boomerang shuriken; default is Haku, back gives anti-air Kokufu.
Juri A Feng Shui Engine type α - Juri removes her eye patch, allowing her to chain normals in increasing intensity and Fuharenkyaku no longer requires charging while active. Each use of Fuharenkyaku depletes the V-Trigger timer.
B Feng Shui Engine Beta -Juri throws a kick and temporarily drains EX meter. Gain does not occur during throws or in air.
Karin A Kanzuki-Ryu Guren No Kata - Karin gains access to Guren Ken, giving her more moveset options due to the move. She can use Guren Ken special string up to two times during the duration.
B Tenha No Kata - Pressing the High buttons again allows Karin to perform her counter move from the Alpha series. The follow-up will depend of the type of attack.
Ken A Heat Rush - Ken dashes a short distance forward and channels flames throughout his body, increasing the damage he deals and changing the trajectory of his Special Moves for greater combo potential. His Hadoken becomes Shakunetsu Hadoken and his Tatsumaki Senpukyaku gains a flaming effect alongside the damage increase.
B Shinryuken - Ken performs a vertical, corkscrew-like Shoryuken with flames and a "vacuum" properties that allows followup attacks. Tapping the buttons while performing the move grants additional damage.
Kolin A Diamond Dust - Kolin kicks the ground, causing a line of icicles to erupt from the ground, inflicting a frost condition on her opponent. If her opponent is Stunned while inflicted with frost, they are instead Frozen, having the same properties of Stun, but the opponent will slowly take damage while Frozen.
B Absolute Zero - Players can punch and Hailstorm buff, using HP+HK for Frost Edge, and repeat for Reverse Javelin freeze+stun.
Laura A Spark Show - Laura charges her hands with electricity. All of Laura's throws now inflict more damage and stun. Linear Movement increases in speed and movement. Thunder Clap travels farther and faster.
B Shock Stance - Players can use HP+HK for Matsuda Sway, a stance which grants Laura hit invulnreability, and again for Shock Choke, a command grab with great hitstun that allows for followup attacks.
M. Bison A Psycho Power - M. Bison's dashes become phasing teleports, increasing his dash speed. He can also chain special moves into EX special moves without charging.
B Psycho Nightmare - M. Bison gains a new command grab that infuses Psycho Power on the oponent, which will detonate either after a set amount of time, or remotely. Using the V-Trigger buttons also allow M. Bison to use his signature Psycho Crusher.
Menat A Wisdom of Thoth - Menat summons six Soul Power orbs, which can be launched at the opponent, helping to extend combos.
B Prophecy of Thoth - Menat can use six orbs, and QCB for different spread.
Nash A Sonic Move - Nash teleports above, away, or behind his opponent, leading to several mix-up options.
B Stealth Dash - Nash dashes towards the opponent, and using a kick button allows him to perform a Somersault Shell, while using a punch button makes him perform Justice Corridor, a overhead punch.
Necalli A Torrent of Power - Necalli changes form, gaining a huge surge of negative energy and does not deactivate until the end of the round. Necali gains additional damage to his attacks but can no longer use his V-Reversal. His critical art also becomes Soul Offering. He also gains access to Clouded Mirror, a chargeable pouncing attack.
B Eruption Of Power - Necalli gains the same benefits that he obtains from Torrent of Power, with the exception that he does not get Clouded Mirror. Instead, he gets Heart of Gold, a slow moving, multi-hitting projectile attack useful for wakeup pressure.
R. Mika A Nadeshiko - R. Mika calls upon her tag team partner Nadeshiko. Depending on the direction pressed during activation, Nadeshiko will appear either in front or behind the opponent with a drop kick which sends their opponent airborne or above with a body slam, adding an additional hit. Nadeshiko can be delayed if the V-Trigger buttons are held, rather than pressed.
B Steel Chair - R. Mika calls upon her tag team partner Nadeshiko. Depending on whether the buttons are pressed or held, Nadeshiko will run onscreen with a steel chair and will either throw it at the opponent if pressed, or will run to the opponent and repeatedly bash the opponent with the it if held.
Rashid A Ysaar - Rashid kicks up a whirlwind that hits the opponent multiple times and will negate projectiles while active. Rashid gains increased movement speed if he walks through it and any dash specials gain speed and power if he goes through it.
B Easifa - The attack boosts kicks, players can walljump after EX Eagle and use HP+HK for Haboob.
Ryu A Denjin Renki - Ryu charges his fist with Denjin energy. His Hadoken now has more damage, stun, and can be charged for more power. At full charge, it can break an opponent's guard. Ryu's Shoryuken also gains more damage and stun. His critical art becomes Denjin Hadoken during the V-Trigger's duration.
B Kakko Fubatsu - Ryu charges his fist with wind energy. He can perform a special parry that causes a crumple and allows for followup combos.
Sakura A Haru Arashi - Players can use HP+HK for Hogasho; which buff the Hadouken and Tengyo Hadoken.
B Sakura Senpu - This will buff the Shouoken and Shunpukyaku, can cancel either into Haru Kaze.
Urien A Aegis Reflector - Urien creates a square energy barrier either in front or behind his opponent which deals damage if they make contact or reflect a projectile. Urien can call upon up to two barriers.
B Tyrant Pressure - Players can use HP+HK for Tyrant Blaze, charge, super armor while charging.
Vega A Bloody Kiss - Vega throws out a rose which acts like a projectile. If it connects, he follows through with a dashing attack with his claw. He can throw it forward or diagonally into the air.
B Alegrias - Players uses HP+HK Flash Arch - Rossa counter, or F+HP+HK for Flash Arch-Granate.
Zangief A Cyclone Lariat - Zangief performs a diagonal Lariat. Zangief can pull enemies who are close to him into the Lariat. If the move fully connects and executes, he sends the opponent airborne for a follow up with Borscht Dynamite.
B Cossack Muscle - Zangief's Screw Pile Driver and Borsht Dynamite have increased power, can be special move canceled and can act as a followup from normal moves.
Zeku A Bushinryu Shingekiko - Zeku can chain normal moves in increasing intensity and gains new combo finishers.
B Karura Tenzan - The attack allows for Launcher, and switch form.