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DescriptionEditExecuted by charging down and then pressing up and kick, Blanka curls himself into a ball shape and suddenly sommersaults in a diagonally up-forward trajectory. The vertical height and horizontal distance are determined by the kick button pressed: light kick version has the least height and distance, heavy kick version has the most and medium kick version is the most balanced version.
The attack is an effective anti-air that can also be used against standig opponents, but leaves Blanka entirely vulnerable to counter-attack during the descent if it is blocked or misses. If the rolling itself misses, the "kick" animation at the very end of the trajectory (in later Super Street Fighter II games) can effectively hit the airborne opponent for reasonable damage.